About the Armoury Bible Game

Many think child and youth ministry is about reaching children. The Bible teaches that it is rather about reaching parents. The Armoury Bible Game is designed to turn your home into a spiritual armoury to equip your children with enough of the Bible to be dangerous against the kingdom of darkness in this world.

Are there images of God or Jesus in The Armoury Bible Game?

 No, and we intend not to have any in any future expansion decks.

Why is the King James Version (KJV) of the Bible used in The Armoury Bible Game?

It is not under copyright, we also feel it adds to the fantasy feel of the game due to its old English style. 

Are there any depictions of sorcery or witchcraft in The Armoury Bible Game?

Not at the moment, there are plans to include sorcerers such as Balaam the son of Peor in future expansions of the game for players to battle. Sorcery and witchcraft will always be depicted as evil and something players cannot avail of and must battle within The Armoury Bible Game.


Is there a danger The Armoury Bible Game will teach work righteousness?

We have intentionally included grace cards that award players without doing any Bible challenges to remind them that the Christian life is one that is built on grace alone.


Make your home an armoury by learning how to teach the scriptures to all ages effectively. We want to equip you with geeky games, posters and other materials that will give your loved ones confidence in the Word of God. 

If you are a parent who loves Jesus, the fantasy genre and geek culture you are in the right place!  

The Armoury Bible Game is a cooperative Christian card game where players do Bible challenges to forge and put on The Armour of God to battle sin. The Armoury Bible Game is designed to teach apologetics effectively in the home to all ages (Deut 6:2; Ps 44:1; Eph 6:4; 1 Thess 2:11-12).


"Hear, O Israel: The Lord our God, the Lord is one! You shall love the Lord your God with all your heart, with all your soul, and with all your strength. And these words which I command you today shall be in your heart. You shall teach them diligently to your children, and shall talk of them when you sit in your house, when you walk by the way, when you lie down, and when you rise up. You shall bind them as a sign on your hand, and they shall be as frontlets between your eyes. You shall write them on the doorposts of your house and on your gates."

-Deuteronomy 6:4-9


 The account of the Judges opens with a telling verse: “After that whole generation had been gathered to their ancestors, another generation grew up who knew neither the Lord nor what he had done for Israel. Then the Israelites did evil in the eyes of the Lord and served the Baals.” (Judges 2:10-11) 

God had made a covenant with the children of Israel and they emphatically confessed that they were going to keep all of God’s law and not worship the gods of the Canaanites. (Joshua 24:17-18) 

They forgot one important thing: to teach their children what they had seen and heard. They neglected to teach their children who God is (The Attributes of God) and what God has done by delivering them from the bondage of Egypt (biblical history). As a result, we see the aftermath of such negligence in the account of the Judges.

Fatherlessness and escapism through entertainment are connected problems in our culture and the Gospel needs to be applied to the world's largest entertainment industry: gaming. The Armoury is a Bible game that is designed to teach the Scriptures to children and adults with the hope of illuminating who Christ is. Players will develop skills in opening and handling the Word of God through playing the game. We want to help parents and equip churches as the Bible teaches that God's chief means of discipling children effectively is in the home (Deut 6:2; Ps 44:1; Eph 6:4; 1 Thess 2:11-12). 

The Armoury is a game that has been designed with these three goals in mind:
1) To encourage family-lead Bible teaching and worship. 
2) Give players a wide knowledge of the character and nature of God and the work of Christ. 
3 ) Give players confidence to defend the Word of God as a true historical account.