Utility questions and Scripture References for Game Masters to use when players pick up Utility Challenge Cards in The Armoury Bible Game.  

If a player answers a Utility question correctly they will keep the Utility Challenge card. Always ask a Bonus question on the back of the first question regardless of wither the player wins the card or not. 

If a bonus question is answered correctly the player will draw and keep a second Utility Challenge card with the challenge phase of their turn ending.

Use Utility Challenges to help players understand the context of the passage you are studying to deepen Bible comprehension. Utility Challenges can be used to teach historical context. Use Utility Challenges to also familiarise the player with the location of Bible books. 

Whenever a player does an Utility Challenge, before putting the card in their hand, they may Trade the card for Swiftness.

Trading Utility cards for Swiftness cannot be done from Utility cards already in the player's hand or from Utility cards awarded from Armour or Abilities.

The Swiftness effect lasts for the duration of the current turn of the player.

The Warrior, if obtaining Swiftness, can give this effect to other players. 

Read out a Bible verse to the player. They must find the scripture in their Bible within 12 seconds to keep the Finding Scripture Utility challenge card. If the player reads the passage out loud they will draw and keep an additional Utility challenge card.